Charity Project: Star Trek Holoroom Donation box

To support the local parks of Cambridge. I have been developing an interactive, solar powered, 2G GSM enabled donation box.

Progress as follows:

A cool 3D Printed design that will protect the electronics

Includes an opening designed for a touch screen, and slanted extrusion for a solar panel

Touch screen wired up to a an Arduino Featherwing

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GSM 2G Module for texting and basic internet connection

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Solar panel and relay as part of the recharging circuit

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Software tests confirming hardware is functional.
When I have more time, this will be replaced with a star trek themed holo-deck interface with a QR Code link for donation and text utilisation to create an interactive experience!

NEXT STEPS

  • .3D Print the design
  • .Write main holo-deck interactive software
  • .Create utilities for charging management, 2G GSM module and remote update methods.

Until next time!

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Update: Unity engine Neuron renderer

Whilst work progresses well in preparing for the next research paper and demo where I will be demonstrating basic multi agent learning.
The final planned work today resulted in some visual updates that allowed me to sit back and think all the hard work is paying off.
I present here, a  few captures from the live neuron renderer.

Unfortuntly I couldn’t find a single solution going back 15 years that provided this, what I thought was simple functionality. So as a background tasks, I have upgraded the framework to stream this data to the server every epoch or a set frequency that is user adjusable.

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Embedded Training platform mounted

Update: Embodied EDeN training platform

Tinkering continues!
6 Axis arm now mounted to the embedded training platform.

Upgrades also include:
.OLED Screen
.Integrated Speaker
.USB Mic
.IC2 Ultrasonic range sensor

In addition, work continues on an large Ardunio project that brings all of the googies together under one controllable script via the IC2 Hub.

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EDeN Server comes to unity!

EDeN hooks up to Unity!
Both EDeNServer EDeNCore projects previously interfaced to a python runtime through a dll.
With an experimental DLL into the lesser known Unigine engine for the server.
Now with an asynchronous (DLL Internally managed) connection from the EDeNServer, Unity is now fully compatible to host both training and inference of your EDeN entities!
– This something ML Agent through tensor flow (https://github.com/Unity-Technologies/ml-agents) has yet to achieve!

I will producing an experimental package on the unity store in the future!
For now I simply ensure both ‘EDeNServerInterfaceDLL’ and ‘EDeNDataServerNETUnityDLL.dll’ are under a Plugins folder.

This is early days for a commercial product, but I hope to build up demonstrations for all to play with sooner rather than later.

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Future Embodied EDeN training platform

In my (very rare) spare time I work to contribute to a whatsapp ‘Robo club’ group.
Here is a Four wheel drive platform powered by a Arduino hat, along with GPS, Accelerometer, Magnetometer, 16 Servo controllers and ultrasonic sensor.
Within the next few months I aim to get time to attach a robotic arm.
This will allow me build a software package that works will the EDeN Server APIs.

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