EDeN Update: Benchmarking pre-release checking
Just a quick update this time around!
Console followed by training environment benchmarks are underway.
The training environment benchmark will be recorded and uploaded to the https://eden-portal.co.uk/ site.
Where console will be for internal use only, and for optimising speed of neuron execution in the future.
- The next step is introducing audio training methods and cross platform to Mac, along side GPU offloading for additional license option.
EDeN Update: Memory patches and speed improvements
Tests continue on the framework, which have lead to:
- Memory leak fixes.
- Various speed improvements.
- Internal fallback to protect against failure from hyper parameter options.
- Much faster and optomised randomisation utility with
- Clearer display of Functome data (The Entities ‘DNA’ of sorts)
EDeN Update: Unity volumetric connectome rendering
Significant enhancements to the backend dlls, rendering methods, and other interfaces have now allowed for the following:
- Jeffbot – Is now created by the user from the python interface client side (Or any other asset via the ‘TraniningMetaData settings)
- Neuron renderer: Rendering 10,000 neurons, each with up to 20,000 Axons/Dendrites, this will improve drastically once again given compute shader processing!
That’s up to 134,217,728 neurons rendered on the active entity!-Special thanks to Joel Rowney from Mjolnir software in his shader mastery!