Update: Unity engine Neuron renderer
Whilst work progresses well in preparing for the next research paper and demo where I will be demonstrating basic multi agent learning.
The final planned work today resulted in some visual updates that allowed me to sit back and think all the hard work is paying off.
I present here, a few captures from the live neuron renderer.
Unfortuntly I couldn’t find a single solution going back 15 years that provided this, what I thought was simple functionality. So as a background tasks, I have upgraded the framework to stream this data to the server every epoch or a set frequency that is user adjusable.
EDeN 2.5 (15th revision) Arxiv Update
I am pleased to announce the 15th revision of the paper is now available on Arxiv!
This includes various minor updates and a new section on Multi Agent training which I’ll be discussing in the next paper
Click here for Arxiv page and download!
EDeN coming to AWS Marketplace soon!
I will providing a demo runtime to the Unity asset store for free.
This will interface with an AWS hosted version of the EDeN Client, most likling using the Python interface via Jupyter for easy of use.
This will accompany the next research paper following the previous: Energy Decay Network
It’s early days, But I can’t wait to see what people evolve using the framework!