Update: EDeN Unity engine rendering updates

Work progresses well in developing an entity training environment.
Included in the follow GIF, we see:

  • Jeffbot – a representation of test entities where input and output neural probes are attached
  • Training environment which spawns different challenges and all essential stimulus, either in the form of food or direct neural inputs
  • Neuron renderer: rendering a few hundred neurons just starting to grow from initial conditions.
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Energy Decay Network (EDeN)

This paper and accompanying Python/C++ framework is the product of the author’s perceived problems with narrow (discrimination based) AI (Artificial Intelligence). The framework attempts to develop a genetic transfer of experience through potential structural expressions using a common regulation/exchange value (‘energy’) to create a model whereby neural architecture and all unit processes are co-dependently developed. These expressions are born from fractal definition, stochastically tuned and managed by genetic experience; successful routes are maintained through global rules: Stability of signal propagation/function over cross functional (external state, internal immediate state, and genetic bias towards selection of previous expressions). These principles are aimed towards creating a diverse and robust network, hopefully reducing the need for transfer learning and computationally expensive translations as demand on compute increases.

Read on arXiv

Read on engrXiv

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