EDeN Update: Spiking network renderer

Please see below a tutorial video for the new ‘spikerenderer’ this shows how the EDeN network is propagating spikes from input links to output probes. It also comes with a variety of nice shader backgrounds to keep your attention.

Click here for video

If you feel like creating an account, and downloading the builds please signup here: https://eden-portal.co.uk/
(The website will undergo variable changes to improve usability)

For a license please contact me at: contact@optishell.co.uk

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EDeN Update: MACOS Build completed and released to Beta for testing

A few months have passed and the MAC Build is now fully up and running!
And what a tonne of work it has been….

Given the MACOS doesn’t have a clean IDE like visualstudio that wraps all projects together, combined with apple silicon, intel silicon, backwards compatability issues etc, there has been quite a lot of work , far more than expected.

However, in doing this – it opens up the entire solution (python C++,C# training environment) to MACOS users

Please see the below diagram showing the high level project diagram. Tutorials and examples will follow after benchmarking is proving reliable results.

If you feel like creating an account, and downloading the builds please signup here: https://eden-portal.co.uk/
(The website will undergo variable changes to improve usability)

For a license please contact me at: contact@optishell.co.uk

Happy new year, and here’s to a great 2026!

daigram of projects within EDEN, showing high level map and how they are connected.
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EDeN Update: Benchmarking pre-release checking

Just a quick update this time around!

Console followed by training environment benchmarks are underway.

The training environment benchmark will be recorded and uploaded to the https://eden-portal.co.uk/ site.

 

Where console will be for internal use only, and for optimising speed of neuron execution in the future.

 

  1. The next step is introducing audio training methods and cross platform to Mac, along side GPU offloading for additional license option.
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EDeN Update: Advanced testing and improve user expeirence

With limited time, I have been working hard to improve the user expeirance.
That is by adding a extensive GUI, making it easier to define and render training goals. And provide feedback for training progress (betch,eepoch, step)

The main goal to have a working benchmkar.demo that anyone can understand running on their machine within 10 minutes of the install!

Hoping to then introduce more features that make training easy

All for now!

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Robot on table

CamJam success!

Raspberry PI CamJam went amazing well!

At first I was quite nervous to say the least, however the nerves quickly dissipated after seeing so many enthusiastic people!
I learned my robotics design needs improvement, however the code was somewhat more advanced.

Sadly, not many were interested in the EDEN research accompanying it, oh well!
And as a nice bonus: my creation has made it to the Raspberry pi youtube channel. woo!

CamJam video from the raspberry Pi official youtube channel

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EDeN Update: Prepping for early beta testing!

With limited free time since the last update, I have completed the bulk of the portal to handle downloads, payments and subscription updates.

Whilst functional, there is a lot to be desired – however it more important to focus on the core project and higher value aspects of the AGI for end users.

That being:

  • Training
  • Examples
  • Ease of use!

Therefore I am working on creating an installer that will download via the portal, and will be invite a lucky few for beta testing soon.

The goal is continue gathering feedback whilst building up examples and optimising until a future user can easily:

  • Login
  • signup
  • Get started with ease.
  • Run examples
  • Feel capable of producing their own results using the available tools
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EDeN Update: Licensing, subscription and preparing user managmenet portals

I am hard at work on four mini-projects that allow EDeN to used by all!
This includes:

  • .License and feature management system inside the main c++ dll
  • .User management and portal for product/feature selection
  • .Backend of payment processing/user management
  • .Backend of subscription renual/initiation for each product selection

After these systems are working and confidence is high, I will resuming testing od EDeN against the simulation interface for various demo’s and tests of it’s functionality.
Each test will also be bundled in as an example.
As users increase, I will release updates to each version.

I’m looking forward to others playing and testing out it’s capabiltiies!
Also in the works will be a generic ic2, and other data stream interface – for real world application.

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