EDeN Update: Unity volumetric connectome rendering
Significant enhancements to the backend dlls, rendering methods, and other interfaces have now allowed for the following:
- Jeffbot – Is now created by the user from the python interface client side (Or any other asset via the ‘TraniningMetaData settings)
- Neuron renderer: Rendering 10,000 neurons, each with up to 20,000 Axons/Dendrites, this will improve drastically once again given compute shader processing!
That’s up to 134,217,728 neurons rendered on the active entity!-Special thanks to Joel Rowney from Mjolnir software in his shader mastery!